TelepathEye has a vision that apps, texting and computing can be optimized by the eye, leaving our devices hands-free and voice-free. This vision is realized by eyewearables displaying a virtual-reality (VR) carousel-based interface that can track eye-gaze. Many VR headsets, augmented reality (AR) and mixed reality (MR) devices have been launched. TelepathEye knows the proper UX. Our patented EyeSpeech™ interface is the most familiar, intuitive way to use touch, gesture or eye-gaze. Join us, and lead the revolution to replace handhelds with VR, AR and MR eyewear.
EYESPEECH methods, software, IP, and services allow for precise control of electronic head-mounted displays and other electronic eyewearable products, without the need for cumbersome and conspicuous voice activation, buttons, or keyboards. Contact firstname.lastname@example.org to learn how our patented EYESPEECH methods, software, IP, and services, which are available now, can enhance the functionality of your electronic head-mounted displays and other electronic eyewearable products.
EYESPEECH methods, software, and services are protected by US patents 8531355, 8531394, 8539375 and other pending patents. EYESPEECH is a trademark and service mark of Eyespeech LLC, now a division of Telepatheye Inc.
Controlling AR eyewear
Eyewearables are revolutionary devices currently controlled by different methods, from speech to advanced AR gestures. These UX approaches are antithetic to texting and other apps. Nothing is more important to mobile than discrete text messaging and voice-free operation. EyeSpeech meets the challenge of eyewearables in a fun, intuitive way.
The need is real
As wearable devices become more widespread, EyeSpeech can help to uplift humanity by improving situational awareness among mobile users, providing better control of devices and lending a voice to patients who are unable to speak. Handheld devices have changed the world and brought computing power to each individual. But because smart phones are miniaturized computers and phones -- devices invented to be sedentary -- they have created social ills when used for mobile. Now there is a better way. EyeSpeech emerges as a bona fide eyewearable interface by re-imagining the touch and pull-down menus of traditional devices. Current smart glasses work by touch and voice commands in menus very similar to handhelds. That is not the right approach for the exciting new eye wearable platforms that are now being launched.
YES! I have been looking for a company and smart dudes and dudetts to make this. In fact what prompted me today to do...
While Google Glass might still be in beta, it seems like a new app is released every day as developers seek to solve problems leveraging the Glass platform. But what are these problems that consumers have that Glass can solve? What pain points are we really experiencing that not just Glass, but a killer app for Glass, will change the way we live and work?
According to TelepathEye’s founder Greg Maltz, the biggest problem facing consumers is the way we communicate. We’ve evolved to text – and text a lot. Recently, texting surpassed email and phone as the communication method of choice, dwarfing the use of maps, photo editing, games and other popular apps. Texting is the common denominator of Twitter, Facebook and other massively successful social media platforms. Just in America, mobile users send billions of texts every day. Yet Maltz points out that there is no urgency to redefine texting with wearables – especially Glass and other eyewearable devices. He believes eyewearables can revolutionize texting – and the way we communicate.
The software that makes up the interface, establishing the user experience (UX), is the strongest asset of any computing device. TelepathEye's two patents on the interface define the UX of eyewearables and set out a product development path for turning today's enterprise and developer devices into tomorrow's consumer devices.
Before Google announced it was working on Glass, TelepathEye filed patent applications covering eyewearable devices capable of capturing and transmitting photos, videos, text messages and more, operated by eye gaze commands. The first two patents were issued by USPTO in September 2013.
Cited in patents by Google, Siemens, Sharp, Nokia, Symbol Technologies, H4 Engineering, Eyefluence, and more.
Founder Greg Maltz had a prescient understanding that eyewearable devices would rise to challenge handhelds. Greg's patents have been cited by world-renowned inventor teams from Microsoft, Google, Seoul University, Tobii, Honda, Sony, Fujitsu, Siemens, Sharp, Qualcomm, Recon Instruments (acquired by Intel), Eyefluence, Osterhout Design Group and many other companies. Kayvan Mirza, CEO of Optinvent, in realizing the potential of AR glasses, also sees the necessity for the EyeSpeech VR carousel-based method. With 20 years experience in graphics, interface design, Java and Android, Matt Rubin delivers code and software development expertise. Computer vision PhD Wole Oyekoya provides technical guidance in eye-tracking and eye-gaze.