VR headsets|AR eyewear|smart glasses
Eye-gaze control is the future of mobile. Why did Google Glass fail? It wasn't due to privacy concerns or geek factor. It was because touch and voice control enabled by Glass did not elevate Glass beyond the handhelds that everyone already has in their pockets.
Virtual reality headsets and augmented reality eyewear are doomed to niche status unless the interface can harness the power of the eye as an output device itself to empower the user's control of mobile, gaming, texting--all apps. Only EyeSpeech control enables the user to operate eyewear devices using gaze, touch, gesture or any combination thereof. Tech experts Robert Scoble and Shel Israel describe how eye-gaze technology is just as integral to these devices as virtual and augmented reality in their new book, The Fourth Transformation.
In the news
The killer app for Google Glass
While Google Glass might still be in beta, it seems like a new app is released every day as developers seek to solve problems leveraging the Glass platform. But what are these problems that consumers have that Glass can solve? What pain points are we really experiencing that not just Glass, but a killer app for Glass, will change the way we live and work?
According to TelepathEye’s founder Greg Maltz, the biggest problem facing consumers is the way we communicate. We’ve evolved to text – and text a lot. Recently, texting surpassed email and phone as the communication method of choice, dwarfing the use of maps, photo editing, games and other popular apps. Texting is the common denominator of Twitter, Facebook and other massively successful social media platforms. Just in America, mobile users send billions of texts every day. Yet Maltz points out that there is no urgency to redefine texting with wearables – especially Glass and other eyewearable devices. He believes eyewearables can revolutionize texting – and the way we communicate.
The need is real
EyeSpeech can help to elevate eyewear devices by providing better control for all mobile users, and lending a voice to people who are unable to speak. Handheld devices have changed the world and brought computing power to each individual. But because smart phones are miniaturized computers and phones -- devices invented to be sedentary -- they have created social ills when used for mobile. Now there is a better way.
Strength in IP
TelepathEye's first two patents were issued in September 2013.
Cited in patents by Microsoft, Siemens, Google, Nokia, Honeywell, Percept Technologies, Osterhout Group subsequently purchased by Microsoft, and more.
Cited in patents by Google, Siemens, Sharp, Nokia, Symbol Technologies, H4 Engineering, Eyefluence, and more.
The software that makes up the interface, establishing the user experience (UX), is the strongest asset of any computing device. TelepathEye's two patents on the interface define the UX of eyewearables and set out a product development path for turning today's enterprise and developer devices into tomorrow's consumer devices.
Cited in patents by Microsoft, Google, Fujitsu, Sony, Recon Instruments, Honda Motor Co., Visteon Global Technologies, 3Divi, and more.
Cited in patents by Microsoft, Mitsubishi, Samsung, Fujitsu, DAQRI, Bally Gaming, and more.